(xyz)⁰

C++ / OpenGL

Boom'n'Rang

C++ / SDL2

Reberryon

C++ / Unreal Engine

Voxel Terrain Generation

C++ / OpenGL

About Me

Robin Zeitlin | Gameplay Programmer

Being introduced to games at an early age by my brother, my interest never faded. During long trips, I would sketch game concepts in my notebook, eager to return home, launch Game Maker, and bring my ideas to life. Over time, I transitioned to engines like Unity and Unreal Engine 5, always striving to expand my knowledge.

Today, I study at Future Games in Stockholm, Sweden, as a Gameplay Programmer. I am a curious and driven developer, constantly seeking new challenges and opportunities to grow. I have collaborated on numerous projects across different disciplines, including work at Hazelight and Tenstack, and thrive in team environments where I can bring ideas to life through code.

Languages

  • C++
  • C#
  • Software

  • Unity
  • UE5
  • Perforce
  • GitHub
  • Libraries

  • OpenGL
  • SDL2
  • OpenAL
  • As a Collision Design Contractor on this project, I focused on completing UE5 tickets related specifically to volume and collision adjustments provided by QA.

    Little Wings Deliveries

    C# / Unity

    The game I was brought onto develop during my collaboration with Tenstack. Developed a dialogue graph and more.

    Unstable Engine

    C++ / OpenGL

    Developed by me as a part of the Engine course during my education at Future Games.

    GGJ 2025 "BubbleDome"

    C# / Unity

    A game developed over the weekend for the Global Game Jam with a team size of 4.

    SheepWatch

    C++ / Unreal Engine 5

    FutureGames GP4 where I developed the sheep behaviour over a 4 week time period.

    Honker

    C# / Unity

    Wheres Waldo type game made with Unity's Entity Component System. Developed in one month and released on Steam on May 15, 2024.